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hello Trick Member


Joined: 09 Mar 2004 Location: CA |
0. Posted: Mon Jul 30, 2007 1:38 am Post subject: Rate the 10 footers in terms of stepcharts |
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I actually wanted to discuss this a while back and just noticed that there's another similar thread on this page, but oh well, this is for 10 footers only.
Basically, most threads rate them according to difficulty, with some comments like "FAXX steps are BS". So, which charts do you think were well made, and which were "BS"?
You can rank them, put them in tiers, give them ratings, add comments, however you like them. It's too hard for me to rank them so I'll put them in tiers, with ratings from 1-10, 10 being best.
Great charts:
Max 300 (9) - Solid, but a little boring. Otherwise no complaints, good one to set the bar.
Maxx Unlimited (10) - Loved the slowdown parts, the freezes. A well thought out chart with a lot of variety.
The Legent of Max (9) - I thought they had a few too many step-jump patterns, and it's a little boring, but goes well with the music and great song.
Paranoia Survivor Max Oni (10) - Slowdown steps made a lot more sense than in the Heavy version, and the other parts were well-made. Crossovers were challenging but not ULULURUR type which I hate.
Sakura (9) - Well this isn't a 10 anymore but I'll rate it anyway. "The step" is a little too gimmicky but otherwise I liked this chart a lot.
Healing-D-Vision (9) - The steps in the 360 bpm were fun and I think this is a great easy 10-footer.
Paranoia Respect (9) - The only thing I'm annoyed about are the erratic stops but they went with the music so I can't complain too much. Otherwise the steps were great.
Fascination ~eternal love mix~ (9) - Some people will probably disagree with me on this, but a 10 that was not too hard, not too stupid, had bpm changes that followed the music, and it was fun! I don't know why I loved the gimmicky bpm changes in this song or the gallops, but I do. Maybe it just looks better next to all those other Supernova 10s.
Good charts:
Paranoia Survivor (8) - Pretty decent chart, the crossovers were a bit awkward for me, and the ending seems to be awkwardly cut-off.
Paranoia Survivor Max (8) - My complaint with this is the last slowdown after the "death run" part. The steps seemed awkward and I thought the oni chart did it a lot better.
Bag (8) - I'm giving this a pretty high score because of originality and the fact that the steps goes with the music. I am annoyed that so many people use speed mods because I am a bit of a purist and I believe this song should really be played at 1x. Also, I think this song sounds better in theory (a song that is really hard because it's really slow, not fast!) but not as good in practice because sometimes looking at this on 1x gives me a headache.
Xepher Oni (8) - I really like the direction Konami is taking with 10 footer (songs at around 150-200 bpm with a lot of 16th thrown in) and they definitely made this a LOT better than G2 and Mad Blast which were similar charts. The step-jumps in this chart were actually fun! My complaints with this is that it could have been harder (16th run at end, for example) and that the long 8th run in the middle was really bland.
Maximizer Oni (7) - I'm taking about the Universe steps. I thought they were pretty decent except the 3 seconds of step-jump-step-jump-jump-jump-step-step-jump thing they did in the middle that was completely retarded.
Chaos Oni (7) - A little too much "purple arrow syndrome" but I actually find this song fun to play. Yeah it's gimmicky but without a few really gimmicky songs DDR would really get boring (it's been what, 10 years?). I don't really care for the run at the end and some steps didn't really seem to fit, but overall a decent chart.
Trim (8) - Love the song and the steps were generally decent. The runs at 340 had some weird step patterns and I think double-stepping (?) which I thought could have been better but otherwise good chart.
Max 300 SMMM (7) - I thought it went a little overboard on the jumps, but a lot of the parts were pretty fun (specifically, the first half).
Outer Limits (7) - The rhythm of the steps was awkward for me. It always seemed to skip a step here and there, throwing me off. Nothing really special about this one.
So-so charts:
FAXX (5) - I thought about this song for a while, and actually, you know, the steps really goes with the song. From the gallops to the jackhammers to all the speed changes...yet the steps still aren't good and not that fun. I don't know, maybe they shouldn't have followed all those eccentric rhythms and just gone with some more generic steppatterns that are more fun? Sure the determinator-like steps in the ending followed the beat but it still leaves a bad taste in your mouth. Also, I think during the gallops the steps switched from following the drum beat to the piano part? Wtf?
Chaos (5) - It's actually a fun chart...I just don't think it should be a 10 at all. It's less deserving than Sakura or Bag. Personal peeve I guess.
Max.(period) (6) - Most of the chart is okay, the slow part is kinda weird (why am I playing Paranoia in a Max song?) but whatever. The 600 part is just dumb. Still, after playing some of the Supernova 10s and then this song, the steps didn't seem that bad. (I don't play the oni steps so I won't rate those)
Bad, bad charts:
Healing-D-Vision Oni (2) - If I were to rate this song up to the crossovers, it would probably get an 8-ish. But I hate, hate those crossovers. If they had to do crossovers, I prefer the PSMO kind to the ULULURUR kind, and I would still rather take those over the worse LDRDLURU kind. HDVO had both, at an impossible speed. Great. I really think if they had just put the same steps, but just generic 8th note runs (think max300) it would have been so much better. It still would have been challenging at 360! I really think they went overboard on this one.
Fascination ~eternal love mix~ (3) - Okay, this is an obvious "hard-for-the-sake-of-being-hard" song. I don't mind all the step-jump-step-jumps in the slow parts, but at 400 bpm?
FAXX Oni (2) - I see most of this song as FAXX with different arrows but the exact same rhythm, and the arrows made less sense and made the stepping more awkward. At least they could have had the first slowdown follow the piano part to make it harder, but nope, exact same rhythm as the Heavy chart. Also the jumps at the end make no sense.
Max 300 SMMM Oni (3) - The jumps annoyed me, sure, but not nearly as much as that painful LDRUDLRUDLRU run at the end. Easily one of my most hated step patterns in DDR. Could you put any less effort into making a 8th note run?
I think that's it. I hope I'm not forgetting any. I don't really consider G2 and Mad Blast as 10 footers but comment on them if you want. Sorry this ran a bit long. |
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Juppy Trick Member


Joined: 24 Jan 2007
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1. Posted: Mon Jul 30, 2007 3:16 am Post subject: |
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I read the first half, and I thought it was a topic on what you thought the Step Ratings should be
I got to Paranoia Survivor being an 8 and re-read it xD |
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Arctic Wolves Trick Member


Joined: 16 Dec 2004 Location: Canada |
2. Posted: Mon Jul 30, 2007 6:39 am Post subject: |
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I tend to either love or hate them. I also put a lot of value in properly placed stops and tempo shifts (if applicable). I'll only go over the mainstream 10's, as opposed to the more obscure ones that we will likely not see again like MAD BLAST. Ratings out of 10.
MAX 300 - 10: The original. It could receive nothing less. This was the song that pushed players to the level beyond all else, and would be the song to define 10's for years to come. Today, it is still one of my favourite songs and likely my favourite 10.
MAXX UNLIMITED - 9: Well done, I find the freeze overload somewhat annoying but this is a musical leap forward from MAX 300 and is also a classic stepchart that defined the other side of fast-10 difficulty: PA.
bag - 4: A great concept, nuked due to DDR's inability to render this song with any kind of accuracy. I still like the idea of bag, though.
PARANOIA survivor - 9: Leisurely crossovers but still difficult. A great lower-end 10 that's actually quite fun.
PARANOIA survivor MAX Heavy - 9: See PARANOIA survivor.
PARANOIA survivor MAX Challenge - 10: Definitive difficulty, but it wasn't bullshit. The steps flowed and followed the song exactly, and it wasn't annoying. Raw difficulty, but a great sense of accomplishment when you finally did it.
The legend of MAX - 7: I find the step jumps somewhat annoying, but I like the runs that remind me of MAX 300. The song's not bad either.
PARANOiA -Respect- - 8: Amazing song, pretty good stepchart. Whatever I dislike on Single, Double does well, so between the two it'd be an amazing chart. Some of the best parts of the Standard chart didn't carry over for some reason.
Xepher - 8: Syncing aside, this is a great, standard BPM 10. More of these are needed. The only thing I dislike are the awkward gallops at times, and despite being a lazy copy/paste of the Expert chart, it works out very well.
MAX 300 (Super-Max-Me Mix) Expert - 8: Definite throwback to MAX 300 and MAXX UNLIMITED, but not quite as fun as either, though still a great chart that will remain in my preferred playlist.
MAX 300 (Super-Max-Me Mix) Challenge - 7: Phrek hates it, but we needed a chart that spams jumps and running in place (i.e. long streams with no variety). It is a very lazy chart in places that doesn't flow well, but I still like it enough to play it regularly. Double is crap, though.
Healing-D-Vision Expert - 3: Needs triplets. Shame, too, since I really like this chart otherwise.
Healing-D-Vision Challenge - 1: Lazy, difficulty is incredibly artificial, death stream is lazily thrown in, needs triplets.
Fascination MAXX Expert - 4: I want to like it, but it needs a lot of work. The tempo shifting and stopping is inexcusably sloppy.
Fascination MAXX Challenge - 3: Same as Expert, but with an opening that follows absolutely nothing.
Fascination ~eternal love mix~ Expert - 9: I love this chart, the only truly fun SuperNOVA Boss Song. It does many things right.
Fascination ~eternal love mix~ Challenge - 5: Nothing wrong with the tempo shifts or stops, but the chart is just extremely annoying and unnecessary. Double is much, much better.
CHAOS Expert - 4: It's a 10 as the OMES only. Sloppy stop placement.
CHAOS Challenge - 7: Oddly fun; if the stop placement was better and the stepchart had been slightly more polished this would have definitely received a higher rating. As it is, I still like to play this regularly. _________________
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That guy with the afro... Trick Member


Joined: 08 Oct 2006
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3. Posted: Mon Jul 30, 2007 10:18 am Post subject: |
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7-10: (From best to worst)
10
PARANOIA Survivor MAX Oni & Fascination ~Eternal Love Mix~ Oni- Both tied for my favorite because they are considered the hardest. PSMO for the stamina drain and the first song outside the MAXs to be a 10, surpassing the other 10s. The crossovers are challenging and the slowdowns go with the music. The only problem is the beginning, which is awkward at first.
FELMO for it's assertiveness in being the best. It comes out of nowhere as a song by 2MB and fought PSMO for difficulty. The jump-step-jump challenges concentration and the 8th notes are ridiculously fast, adding onto the weight you have to carry to pass the song (and full combo). The only problem with this is the 8th notes and jumps soon after, which can kill.
9.5
The MAX Family- Instead of individually rating each and every MAX, I will give a brief description of what I do and don't like.
MAX 300- First introduction to 10 foot songs. Keeps a constant beat and is to the point. Maximum beat is 300. Problem? Once you get what's going down, you don't have to do much work.
MaxX Unlimited- More freezes and is harder than The Legend of Max. Problem? The ending is awkward and adds an imaginary beat.
The Legend of MAX- Fast paced and warms up the player before going up against what's to come. Problem? So does every other MAX. Actually easier than MaxX Unlimited in some cases.
MAX 300 Super-Max-Me-Mix Heavy- Fast, to the point, life draining at the end. Problem? Some of the steps hardly make sense.
"""""" Oni- A lot harder than all the other MAXs. Mainly due to stamina drain and jumps. Problem? Once you get the stamina thing down, the song gets too easy to high score.
Fascination MAXX Heavy & Oni- Newest, hardest to get down, fastest MAX out of the bunch. Problem? I don't know which stepchart is ripping off the other, but because they're both so similar, it ruins the potential of being the hardest song.
I don't count MAX. (period)
9
PARANOIA Survivor (& MAX)- Just as hard as MAX 300 and is even slower, giving it some points in managing to remain difficult despite the slower pace. Crossovers a plenty and slowdowns at unexpected places.
Problem? You're better off sticking to either one and then moving to PARANOIA Survivor MAX Oni afterwards.
I'll continue later... _________________
frick YEAH BOAT!
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hello Trick Member


Joined: 09 Mar 2004 Location: CA |
4. Posted: Tue Jul 31, 2007 3:41 pm Post subject: |
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Quote: | I read the first half, and I thought it was a topic on what you thought the Step Ratings should be
I got to Paranoia Survivor being an 8 and re-read it xD |
Haha...sorry, after rereading it, it does seem like that's what I was doing. Not intentional.
Quote: | MAX 300 (Super-Max-Me Mix) Challenge - 7: Phrek hates it, but we needed a chart that spams jumps and running in place (i.e. long streams with no variety). It is a very lazy chart in places that doesn't flow well, but I still like it enough to play it regularly. Double is crap, though. |
You know, the jumps just reminded me too much of max.(period) for me to find them fun. Most of the chart is actually decent except for the repeated LDURLDUF patterns at the end.
Quote: | Healing-D-Vision Expert - 3: Needs triplets. Shame, too, since I really like this chart otherwise. |
You mean...the jumps? The steps seem to follow the music, and I think only really serious PAs care about the triplet problem. Personally it has never bothered me.
RandomUser: so you like the charts because they're difficult? I'm rating them according to how well the steps are made, and while PSMO and FELMO are both difficult, I feel like PSMO's steps were well made while FELMO's steps are not.
By the way, any thoughts on Trim? The stepchart looks really fun but I've heard people call it complete crap. |
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koffan2 Trick Member

Joined: 22 Sep 2004
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5. Posted: Tue Jul 31, 2007 4:30 pm Post subject: |
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Pretty much what Arctic Wolves said (for like the millionth time, which is weird), but I'll add a little onto it (Note, I've only passed these on controller minus Paranoia Survivor, Chaos Expert, and Sakura, the last of which has been demoted appropriately).
MAX 300. The first, the best (as I am a very nostalgic kind of person).
MaxX Unlimited - 10. I think it was perfect. I really liked the Max series. and I don't think any of them were musically bad (Max. (Period) was a little annoying, but not as bad as others say).
Bag - 6. Would've been 10 if it weren't for the triplets problem. It also makes me sad to see people say "OMG IT SHOULD BE A 9/8/7 LULZ" because for the 1x purists (me slightly included), there is no way that is any lower, and Konami shouldn't change it just because you can modify it to make it a million times easier.
Chaos - 8. Same issues, but I really like it. Challenge gets a 9.
PARANOiA -Respect- 9. The freezes in the last streams were pretty annoying, just being there to throw you off and not being necessary to step on for the whole duration. We need this for SN2 CS.
HDV - I give both a 5. Most of the song needed triplets. I don't know everywhere where it was fine, but it seems that the only part that was okay without triplets was the streamy half in the speedup. The crossovers were okay, but needed some improvement. Shame, it's probably the best sounding new boss song along with FELM.
I don't remember liking Mad Blast at all. I remember it being fairly slow at the beginning, and the 8-foot chart being SLIGHTLY harder at the beginning. _________________
Blind Justice, Bloody Tears, Freedom, Pluto, Poseidon, and Pink Rose for DDR X CS! 1 down, 5 to go.
Last edited by koffan2 on Tue Jul 31, 2007 4:36 pm, edited 2 times in total |
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Charlie Likes Cake Trick Member


Joined: 27 Mar 2006 Location: dslville |
6. Posted: Tue Jul 31, 2007 4:34 pm Post subject: |
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Sakuras a 9 in SN2. _________________
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Arctic Wolves Trick Member


Joined: 16 Dec 2004 Location: Canada |
7. Posted: Tue Jul 31, 2007 5:20 pm Post subject: |
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hello wrote: | You mean...the jumps? The steps seem to follow the music, and I think only really serious PAs care about the triplet problem. Personally it has never bothered me. |
I find it almost unplayable since it is so ridiculously off. It's like MATSURI (J-SUMMER MIX) in Festival. Nigh unplayable, and no fun at all.
hello wrote: | By the way, any thoughts on Trim? The stepchart looks really fun but I've heard people call it complete crap. |
I've played Trim maybe three times, and it's not bad. I'd give it a 8. Dumb blue arrow syndrome, but that's not too bad, and it's actually a pretty good ten, with an easy build-up and difficult breakdown. The double taps might seem like a bad idea, but they're only double, and work out quite well. The ending follows the drums very well.
It's actually pretty fun, the ending takes me back to MAX 300 in a way.
koffan wrote: | Pretty much what Arctic Wolves said (for like the millionth time, which is weird) |
>_>
<_<
"GET OUT OF MY MIIIIIIIND???" _________________
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Lobster Jesus Trick Member


Joined: 17 Jun 2004 Location: No thanks |
8. Posted: Wed Aug 01, 2007 7:42 pm Post subject: |
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IMO, Trim is the best 10 in the game. It's like a combination of G2 and Outer limits with a hint of Insaner (led's punishment mix). _________________
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ChilliumBromide Trick Member


Joined: 16 Jun 2006 Location: Beaverton, OR |
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NIQ9 Trick Member


Joined: 21 Jun 2006 Location: Michigan |
10. Posted: Thu Aug 02, 2007 12:03 pm Post subject: |
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EX:
MAX- 9
MAXX- 10 (loved the jumps and freeze arrows)
TloM- 8 (the stepchart could've been more creative)
PS- 2 (MAX 300 didn't have MAX 280 first, so i see no point in PS's existence)
PSM- 8 (it's a bit repeditive)
Bag- 7 (64ths)
PSMO- 10 (the crossovers are actually creative and challenging)
SN:
PARANOiA ~Respect~- 10
CHAOS/CHAOS oni- 9 (i think the stepcharts are very well done, and the stops were different from anything we've seen on DDR before, however, there is no reason why the song couldn't start on the beat)
FELM-9
FELMO-4 (the accuracy required in this chart is too much)
FAXX-9 (i actually like this chart, but the green notes could've been avoided)
FAXXO- 4 (copy+paste)
HDV- 6 (what a mess)
HDVO- 1 (crossovers, no triplets, the entire song being offsync)
MAX 300 (smmm) expert/oni- 9 (the runs could've been harder, but they have different charts!)
CS exclusive:
MAX.- 8
Mad Blast- 6 (so much potential)
G2- 9
Stompin' at the Gotham- 10 (by far the best 10 in terms of being fun, but it should be a 9 IMO)
Grandolin- 10
Insaner (L.E.D.'s Punishment Mix)- 10
Return of the Toe Jam- 10 (both Challenging and fun)
Tsugaru (OR-IF-IS Mix)- 10 (jumps as the first step of gallops = win) _________________
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tekkie Trick Member


Joined: 19 Dec 2003 Location: Albuquerque |
11. Posted: Thu Aug 02, 2007 12:47 pm Post subject: |
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I'll do the ones I know, top to bottom.
10
MaxX Unlimited - It's a crazy chart, very weird jump patterns, and intermixed runs and rhythmic sections. Awesome.
Max 300 - Steps mixed very well and very fun to play.
Paranoia Survivor - Straightforward, nice quirky crossovers at the end, and not retarded in difficulty.
Paranoia Survivor Max Oni - The steps are amazing: perfect flow, difficulty without cheap shots, and very fluid motions.
Xepher Oni - Easy for a ten, but fun to play and the steps go nice to the music.
9
Max 300 -SMMM- Heavy - The step organization makes this seem like it wasn't completely thought through, but overall fun to play.
Max 300 -SMMM- Oni - Yes, Oni too. The jumps are retarded but, then again, so might be flashy dancing games. I like this chart for some reason.
Paranoia Respect - The steps are a bit contorted, such as the five-note bursts, bot overall this is a pretty nice chart.
Chaos Heavy - I like the stops, but it might be pushing it a bit. The steps are fun, though.
8
The Legend of Max - The repetitive runs towards the end and the annoying-ass jump section leading towards the stop make this lower. _________________
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