View previous topic :: View next topic |
Author |
Message |
AA Bob Trick Member


Joined: 24 Aug 2005 Location: Alllll right! |
20. Posted: Tue Jul 25, 2006 8:32 am Post subject: |
|
|
Yuigoh GX wrote: | videoCWK wrote: | My absolute favorite interface is, without thinking, SuperNOVA. It's just so awesome. The songwheel alone owns the entire DDR EXTREME interface. However, I miss the difficulties being Light Standard and Heavy.
My second favorite is DDR EXTREME 2's. It has it's ups and downs, but overall, I think it's a really nice interface.
My third favorite is the ITG 2 interface. It looks nice and gets the job done. |
dont u read, he said no naming them. |
Don't you read? He said no naming SM themes. _________________
My Recall (home scores)
DDR/ITG videos
Emptyeye wrote: | So um, is it bad that awhile ago I was watching Family Guy, and when Quagmire came on, I thought something to the effect of "Whoa, It's AA Bob!" (I don't remember if the exact thought was "It's AA Bob" or "It's AA Bob's avatar", but I don't think it matters in this case)? |
|
|
Back to top |
|
 |
koffan Trick Member

Joined: 14 Jul 2005 Location: Sacramento |
21. Posted: Tue Jul 25, 2006 11:03 am Post subject: |
|
|
I like all of DDR's interfaces.
1. SN is overall just great.
2. EX2
3. MAX
4. MAX2
5. 5th
6. EX AC
7. UM1
8. UM2/3/4 (tie)
9. Party Collection
10. Universe
11. 4th Down (tie)
12. EXUS.
13. DS Fusion (except for this one, i don't really like the orange).
That was kinda hard for me. _________________
i profusely use emoticons. |
|
Back to top |
|
 |
cheesecake Trick Member


Joined: 19 Nov 2004 Location: Michigan |
|
Back to top |
|
 |
GotACoolName Trick Member

Joined: 28 May 2006 Location: Hales Corners, Wisconsin |
23. Posted: Tue Jul 25, 2006 1:37 pm Post subject: |
|
|
ITG2. _________________
Brawl FC: 4725-7610-1200 |
|
Back to top |
|
 |
Liquid Zero Trick Member


Joined: 11 Apr 2003
|
24. Posted: Tue Jul 25, 2006 1:53 pm Post subject: |
|
|
SuperNOVA's interface is my favorite. =)
Boochypa wrote: | Am I the only one who thinks a useful interface is better than a "cool-looking" one?
|
Nope. I also take notice at that kind of thing.
Although ITG's are more informative, they aren't by such an outrageous degree that they overtake the MAX2-SN ones, in my opinion. Therefore I tend to appreciate the DDR ones more, because they still deal out a significant amout of information to work with, AND they look nice. In addition, DDR's flashy, fully animated interface really sets the mood of a dancing environment...as if a real mini-party is going on.
As a side note: I especially tip my hat to SN's for making the color-coding more user-friendly for navigation. |
|
Back to top |
|
 |
GotACoolName Trick Member

Joined: 28 May 2006 Location: Hales Corners, Wisconsin |
25. Posted: Tue Jul 25, 2006 2:23 pm Post subject: |
|
|
LiquidZero wrote: | Boochypa wrote: | Am I the only one who thinks a useful interface is better than a "cool-looking" one?
|
Nope. I also take notice at that kind of thing.
Although ITG's are more informative, they aren't by such an outrageous degree that they overtake the MAX2-SN ones, in my opinion. Therefore I tend to appreciate the DDR ones more, because they still deal out a significant amout of information to work with, AND they look nice. |
I actually find ITG2's interface to be quite appealing. _________________
Brawl FC: 4725-7610-1200 |
|
Back to top |
|
 |
Boochypa Trick Member

Joined: 26 Nov 2003 Location: VA Tech |
26. Posted: Tue Jul 25, 2006 6:27 pm Post subject: |
|
|
Liquid Zero wrote: | Although ITG's are more informative, they aren't by such an outrageous degree that they overtake the MAX2-SN ones, in my opinion. |
What are you talking about? ITG's interface gives you counts for taps, holds, rolls, hands, and mines; it gives you machine high score and personal high score; and it shows you the bpm of the song in the options menu. DDR doesn't do any of this. It even has graphics that flash or move to the BPM of the song you're highlighting, if fancy aesthetics are your thing.
I'd say they're certainly more informative by an outrageous degree. _________________
|
|
Back to top |
|
 |
LatexBlanky Trick Member

Joined: 29 Mar 2006 Location: Raleigh, NC |
27. Posted: Wed Jul 26, 2006 1:09 pm Post subject: |
|
|
i like supernova's, although it has alot of things that need to be fixed. |
|
Back to top |
|
 |
DefaultGen Trick Member


Joined: 06 Nov 2005
|
28. Posted: Wed Jul 26, 2006 1:47 pm Post subject: |
|
|
videoCWK wrote: | DefaultGen wrote: | Ultramix 3
Seriously, ITG2, since its the most functional (Why doesn't DDR show all of the stepchart difficulties on one screen?) also, unless theres some way I don't know about in DDR, I like how I can go back up the mod menu with the red button. Plus the arrow that bounces to the beat is hardcore. |
5thMIX did. And I would've much rather kept that feature then gotten the groove radar that I've not once used. The groove radar doesn't really tell me what I want to know about a song. The only time it's told me how hard a song was, was the first time I scrolled over MAX 300. I wanted to see how hard it was in Heavy, so I put it in Heavy (I was still in Light at the time) and said "Wow it made the bubble get really big it must be super hard" |
Funny, I find it really helpful, espcially for harder songs. If i'm playing something above 9 feet and its off-the-chart with jumps, its probably something I can't handle. If it has moderate jumps and a ton of stream and voltage, i'll play it  _________________
|
|
Back to top |
|
 |
Liquid Zero Trick Member


Joined: 11 Apr 2003
|
29. Posted: Fri Jul 28, 2006 8:07 am Post subject: |
|
|
Boochypa wrote: | Liquid Zero wrote: | Although ITG's are more informative, they aren't by such an outrageous degree that they overtake the MAX2-SN ones, in my opinion. |
What are you talking about? ITG's interface gives you counts for taps, holds, rolls, hands, and mines; it gives you machine high score and personal high score; and it shows you the bpm of the song in the options menu. DDR doesn't do any of this. It even has graphics that flash or move to the BPM of the song you're highlighting, if fancy aesthetics are your thing.
I'd say they're certainly more informative by an outrageous degree. |
I guess the point I was trying to make was that the way I use both interfaces doesn't differ by too large of a degree. So it doesn't seem to me that most of the "extra info" is an outrageous difference. Yes, it counts rolls, hands, taps, and holds, but it is only in ITG where it is mandatory that very skilled players know this information prior to playing, because many of the the 8 or 9 and above stepcharts they want to play are more demanding on you in all these areas in comparison to DDR. I am pretty sure players that play below this area are only gonna take the mine info, among the other exclusive "arrow information" in that bottom-left section, to heart, and mines are exclusive to ITG anyway.
Therefore with DDR, it doesn't necessarily HAVE to show said information to make the interface purely functional for its own content. So it only leaves ITG with a few merits that DDR could have important in its interfaces, being the bpm display in the select option, the readily-shown high scores, and a flash that highlights at the pace of the bpm. However, all of these don't make an entirely huge difference, though they would definately help things.
(Although I personally like the fact that we can't see high scores on the fly in SN. The songs are what should be focused on, and not the high scores so people can get ego boosts and attack certain songs. Seeing it after you select the song is good enough because it encourages competition, while also encouraging players to play for fun when the player chooses a song. Konami probably looked at this, as they probably want a purely dance-inspired sim game and make competition secondary; an idea Wolfman Jake put very well in another thread.) |
|
Back to top |
|
 |
DigitalCyber Trick Member

Joined: 22 Jul 2004
|
30. Posted: Fri Jul 28, 2006 8:48 am Post subject: |
|
|
SuperNOVA > Extreme arcade/jp > Ultramix 2 > everything else |
|
Back to top |
|
 |
mydixiewrecked Trick Member

Joined: 29 Mar 2005
|
31. Posted: Sat Jul 29, 2006 1:06 am Post subject: |
|
|
Liquid Zero wrote: | I guess the point I was trying to make was that the way I use both interfaces doesn't differ by too large of a degree. So it doesn't seem to me that most of the "extra info" is an outrageous difference. Yes, it counts rolls, hands, taps, and holds, but it is only in ITG where it is mandatory that very skilled players know this information prior to playing, because many of the the 8 or 9 and above stepcharts they want to play are more demanding on you in all these areas in comparison to DDR. |
I would argue that it is more crucial for the less skilled players to have the information as opposed to the more skilled players. The better players usually already know the stepcharts quite well, and even if they don't, it's not crucial that they know this information because it's likely that they will be able to pass the song regardless. A less skilled player would want to study this information to figure out if they would be able to pass the song or not, or use it to play songs that include things that they need to practice. Example: a player looking to improve his/her jumping stamina might pick a song like Tension.
Liquid Zero wrote: | I am pretty sure players that play below this area are only gonna take the mine info, among the other exclusive "arrow information" in that bottom-left section, to heart, and mines are exclusive to ITG anyway. |
I don't really understand your reasoning on this. Why would they look at the mine information over anything else? I'd think the number of steps would be much more pertinent information.
Liquid Zero wrote: | Seeing it after you select the song is good enough because it encourages competition, while also encouraging players to play for fun when the player chooses a song. |
I've never understood why so many people put fun and competition in seperate categories of gameplay. Competition is fun for many people, including myself. Liquid Zero wrote: | Konami probably looked at this, as they probably want a purely dance-inspired sim game and make competition secondary; an idea Wolfman Jake put very well in another thread. |
I think you're giving Konami too much credit. Is it possible that they never thought of it, or didn't care enough to add it? |
|
Back to top |
|
 |
Fattoxthegreat Trick Member


Joined: 03 Feb 2006 Location: The Fif Dimension |
32. Posted: Sat Jul 29, 2006 4:32 am Post subject: |
|
|
If the left/right scroll thing in Extreme US was like UM2 and not reversed and had the Groove Radarâ¢, I would consider it the best interface EVAR. But since it's not, I'm gonna have to go with Universe's interface. Why? Because it's 3-Desque and is refreshingly gay to a tolerable degree (like how some teenagers like "Blue's Clues" or something). After that, I would have to say any of the Ultramixes just because of the turtle noteskin.....TURTLE!!!! |
|
Back to top |
|
 |
shurf Trick Member

Joined: 18 Feb 2006 Location: NJ |
33. Posted: Sun Jul 30, 2006 6:17 am Post subject: |
|
|
SuperNOVA and Extreme JP. Even if SuperNOVA's interface is a pain in the buttocks to navigate through, it looks sexy. Extreme JP is nice and simple. Extreme 2 was "meh..". I wasn't dazzled by it. |
|
Back to top |
|
 |
orb Trick Member


Joined: 20 Nov 2002
|
34. Posted: Sun Jul 30, 2006 1:45 pm Post subject: |
|
|
In The Groove 2 - I agree with those who said this is the most detailed; it provides the most info about a given song (best score, # of jumps, etc.). Dance Dance Revolution SuperNOVA "stands out" more but ITG2 is more "useful."
Dance Dance Revolution SuperNOVA
DDRMAX2: Dance Dance Revolution (PS2) |
|
Back to top |
|
 |
QWERTYkid911 Trick Member


Joined: 18 Aug 2005
|
35. Posted: Sun Jul 30, 2006 4:25 pm Post subject: |
|
|
My top 3 are -
SuperNOVA
EXTREME 2
MAX 2
BTW - SuperNOVA and EXTREME 2 are basically the same except EXTREME 2 is blue and SuperNOVA is purple. _________________
[quote:ce519f785b="Flamebait"][quote:ce519f785b="_jpoppyz_"]that kid prolly gets 10 times the amount of pussy in a week than any of you guys will get in your lives.[/quote]
10 x 0 = 0[/quote] |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2 © 2001, 2002 phpBB Group
|