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BraveLittleToaster Trick Member

Joined: 19 Nov 2004
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20. Posted: Tue Jun 28, 2005 7:46 am Post subject: |
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Pandamonium is in every way harder than PSMO. I dont know why someone would even remotely think PSMO is harder than Pandamonium.
Even some of the 11's are harder than PSMO. |
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Paranoia_Brother Trick Member

Joined: 15 Mar 2005 Location: Clarkston, MI |
21. Posted: Tue Jun 28, 2005 7:49 am Post subject: |
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| BraveLittleToaster wrote: | Pandamonium is in every way harder than PSMO. I dont know why someone would even remotely think PSMO is harder than Pandamonium.
Even some of the 11's are harder than PSMO. |
I'm sure i mentioned this in some way in my last post that Pandemonium is harder than PSMO by a long shot, so therefore i completly agree with you on those terms.
What i'm wondering, though, is what 11's are you talking about that you consider harder than PSMO? I'm not acting smart or anything, but could you name some for me? _________________
*Formerly known as That DDR guy at Gr. Lakes* |
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ihcw.stefank687 Trick Member

Joined: 16 Jun 2005
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22. Posted: Tue Jun 28, 2005 9:00 am Post subject: |
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| charlene is 138 bpm...but its 16th note runs... so it equates to 276 in 8th note runs... only 14 bpm slower then PSMO so i dont know what you are talking about saying its that much slower |
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Paranoia_Brother Trick Member

Joined: 15 Mar 2005 Location: Clarkston, MI |
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ihcw.stefank687 Trick Member

Joined: 16 Jun 2005
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24. Posted: Tue Jun 28, 2005 9:09 am Post subject: |
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| i said 138 not 134.... and psmo is equivalent to mythology in technical difficulty... and most of the 11's in stamina difficuty... its a joke compared to most of the 12s technical and stamina difficulty.... delerium for example is 163 bpm giving you 326.... thats 8th notes at 326.... and that last run is 23 seconds long... so basically you are stepping much faster for much longer periods of time... |
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ihcw.stefank687 Trick Member

Joined: 16 Jun 2005
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25. Posted: Tue Jun 28, 2005 9:10 am Post subject: |
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| im just comparing the runs in the songs BTW... considering PSMO is a joke if the run wasn't included.... and i can comfortable play PSMO no bar and most of the ITG 12's no bar... pandy is a freaking beast for no bar though... |
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L. Trick Member

Joined: 24 Mar 2005 Location: Chicago |
26. Posted: Tue Jun 28, 2005 10:50 am Post subject: |
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In my opinion, Pandemonium is those bullshit steps they give you on the hardest songs on FFRR1. _________________
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BraveLittleToaster Trick Member

Joined: 19 Nov 2004
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27. Posted: Tue Jun 28, 2005 10:59 am Post subject: |
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| XuXa wrote: | | BraveLittleToaster wrote: | Pandamonium is in every way harder than PSMO. I dont know why someone would even remotely think PSMO is harder than Pandamonium.
Even some of the 11's are harder than PSMO. |
I'm sure i mentioned this in some way in my last post that Pandemonium is harder than PSMO by a long shot, so therefore i completly agree with you on those terms.
What i'm wondering, though, is what 11's are you talking about that you consider harder than PSMO? I'm not acting smart or anything, but could you name some for me? |
Pandamonium Hard
The Beginning (Takes lots of staminia)
July
Xuxa
Infection
I dont think Charlene or Utopia is harder than PSMO, because both of those are just really easy. |
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ihcw.stefank687 Trick Member

Joined: 16 Jun 2005
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28. Posted: Tue Jun 28, 2005 12:31 pm Post subject: |
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| Pandemonium isn't even that ridiculous.... the steps are hard and its draining.... its possible to do without BSing it though... it cant be that hard if i passed it the first time i played it |
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Synaesthesia Trick Member


Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
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Synaesthesia Trick Member


Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
30. Posted: Tue Jun 28, 2005 2:11 pm Post subject: |
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| mtwieg wrote: |
If you're still not convinced, consider how hard psmo would be if it were the same length as songs in itg. it's length would be one third longer, and it would have one third more steps. it would probably have somewhere over 800 steps, possibly putting it in the 12-foot range. |
Here's the trick; it isn't the same length, and is therefore not worthy of such a difficulty. Now, if we want to speak in hypothetical terms, we could say that if Pandemonium weren't ~2:00, and were more like 5:00 in length, then it could be a 17-footer, a 29-footer, an X-footer, whatever's appropriate. If HotN were 30 sec shorter, maybe it would be a 10 instead of a 12. But, it isn't shorter, and is thus a 12. Such will be the case with PSMO--maybe it could be higher if you added length, but you can't, so it isn't. _________________
im a lasagna whale
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mydixiewrecked Trick Member

Joined: 29 Mar 2005
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31. Posted: Tue Jun 28, 2005 2:31 pm Post subject: |
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| Synaesthesia wrote: | | mtwieg wrote: |
If you're still not convinced, consider how hard psmo would be if it were the same length as songs in itg. it's length would be one third longer, and it would have one third more steps. it would probably have somewhere over 800 steps, possibly putting it in the 12-foot range. |
Here's the trick; it isn't the same length, and is therefore not worthy of such a difficulty. Now, if we want to speak in hypothetical terms, we could say that if Pandemonium weren't ~2:00, and were more like 5:00 in length, then it could be a 17-footer, a 29-footer, an X-footer, whatever's appropriate. If HotN were 30 sec shorter, maybe it would be a 10 instead of a 12. But, it isn't shorter, and is thus a 12. Such will be the case with PSMO--maybe it could be higher if you added length, but you can't, so it isn't. |
I think the point he's trying to make is that you can't really compare ITG songs with DDR songs, because the average length of an ITG is much longer than DDR songs. Or at least that's my thinking. |
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L. Trick Member

Joined: 24 Mar 2005 Location: Chicago |
32. Posted: Tue Jun 28, 2005 2:40 pm Post subject: |
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| Synaesthesia wrote: | | mtwieg wrote: |
If you're still not convinced, consider how hard psmo would be if it were the same length as songs in itg. it's length would be one third longer, and it would have one third more steps. it would probably have somewhere over 800 steps, possibly putting it in the 12-foot range. |
Here's the trick; it isn't the same length, and is therefore not worthy of such a difficulty. Now, if we want to speak in hypothetical terms, we could say that if Pandemonium weren't ~2:00, and were more like 5:00 in length, then it could be a 17-footer, a 29-footer, an X-footer, whatever's appropriate. If HotN were 30 sec shorter, maybe it would be a 10 instead of a 12. But, it isn't shorter, and is thus a 12. Such will be the case with PSMO--maybe it could be higher if you added length, but you can't, so it isn't. |
Therefore:
PSMO @ +- 1:30
Pandy @ +- 2:00
10.5 (PSMO's approximate level) x 1.33 = 14
So:
PSMO @ 2:00
>
Pandy @ 2:00 _________________
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Synaesthesia Trick Member


Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
33. Posted: Tue Jun 28, 2005 3:08 pm Post subject: |
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The only way you can effectively compare them is by what they are presently, and not try to equate one to the other by addition/removal of time/mines/hands/anything else. You *could* add those 30 seconds into songs--30 seconds of not hitting arrows. Of course, they would be partitioned into small breaks in the song, wherein arrows are not being hit. If you did such a thing, I imagine the difficulties would remain the same as they were.
Anytime you change the song somehow, you change an aspect of its difficulty (more evident in ITG, with greater propensity of mods). Play VerTex Expert with mines (12); now play it with no mines (probably more like an 11). With mines removed, the difficulty ceases to be the same, because the stepchart ceases to be identical with the chart used to determine difficulty. Similarly, adding Skippy to an easier song causes the chart to become harder, but it's not the same chart because it's not equivalent with the original chart. If you added comparable steps with time to the PSMO chart, the new chart would become harder, but would cease to be identified as PSMO, because the new chart is not confluent with the old chart. The new chart would have to be identified as such, maybe "PSMO: long ver.," but could not be identified with the original flashing 10 chart.
All of that is why difficulty must be rated for its present state, and not for its possible state. ITG certainly factors the extra length into its algorithm for determining song difficulty. That is why one is able to compare an ITG 10 to a DDR 10. The possible discrepancy mostly lies with the end user. Some people don't mind another 30 seconds, and so a possibly less intense but longer song isn't as difficult (to them) as a more intense, shorter song. If someone is automatically good at mines and hands, and they don't put forth much more noticeable effort, then they might be inclined to say the difficulty ratings are skewed. Such an idea returns to the old debate of which 10-footer is hardest; no one can say for sure, because different 10s capitalize on different things (chaos, stream, air, etc.), and not everyone is as good at one aspect as someone else is. ITG capitalizes on its longer song length for determining difficulty, and whether or not that's fair to DDR is irrelevant. The point was to make ITG's rating tree identical with DDR's, else RoXoR would've just picked some off-the-wall numbers, or something else entirely. Obviously, no rating system is perfect, and both games will have some misrated songs, but the rating systems are mostly confluent with each other. _________________
im a lasagna whale
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ParanoiaFantasy Trick Member

Joined: 07 Jul 2005 Location: Writing tCoR |
34. Posted: Sat Jul 09, 2005 6:02 am Post subject: |
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| Synaesthesia wrote: | The only way you can effectively compare them is by what they are presently, and not try to equate one to the other by addition/removal of time/mines/hands/anything else. You *could* add those 30 seconds into songs--30 seconds of not hitting arrows. Of course, they would be partitioned into small breaks in the song, wherein arrows are not being hit. If you did such a thing, I imagine the difficulties would remain the same as they were.
Anytime you change the song somehow, you change an aspect of its difficulty (more evident in ITG, with greater propensity of mods). Play VerTex Expert with mines (12); now play it with no mines (probably more like an 11). With mines removed, the difficulty ceases to be the same, because the stepchart ceases to be identical with the chart used to determine difficulty. Similarly, adding Skippy to an easier song causes the chart to become harder, but it's not the same chart because it's not equivalent with the original chart. If you added comparable steps with time to the PSMO chart, the new chart would become harder, but would cease to be identified as PSMO, because the new chart is not confluent with the old chart. The new chart would have to be identified as such, maybe "PSMO: long ver.," but could not be identified with the original flashing 10 chart.
All of that is why difficulty must be rated for its present state, and not for its possible state. ITG certainly factors the extra length into its algorithm for determining song difficulty. That is why one is able to compare an ITG 10 to a DDR 10. The possible discrepancy mostly lies with the end user. Some people don't mind another 30 seconds, and so a possibly less intense but longer song isn't as difficult (to them) as a more intense, shorter song. If someone is automatically good at mines and hands, and they don't put forth much more noticeable effort, then they might be inclined to say the difficulty ratings are skewed. Such an idea returns to the old debate of which 10-footer is hardest; no one can say for sure, because different 10s capitalize on different things (chaos, stream, air, etc.), and not everyone is as good at one aspect as someone else is. ITG capitalizes on its longer song length for determining difficulty, and whether or not that's fair to DDR is irrelevant. The point was to make ITG's rating tree identical with DDR's, else RoXoR would've just picked some off-the-wall numbers, or something else entirely. Obviously, no rating system is perfect, and both games will have some misrated songs, but the rating systems are mostly confluent with each other. |
That was really long, but...I have to agree with you. |
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deM' Trick Member

Joined: 10 Apr 2005 Location: Southington CT |
35. Posted: Sat Jul 09, 2005 10:47 am Post subject: |
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| Straight up, coming from someone who can A PSMO and Barely 70% pandy, pandy is incredibly harder there is no comparison, and 10 footers in ddr relate to hard 9s in ITG, not 10s, play some 10s in ITG and you will see. |
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Kyrandian Trick Member

Joined: 24 Mar 2002 Location: Portland, OR |
36. Posted: Sat Jul 09, 2005 1:39 pm Post subject: |
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| N'cha ~For Extreme~ wrote: |
PSMO @ +- 1:30
Pandy @ +- 2:00
10.5 (PSMO's approximate level) x 1.33 = 14
So:
PSMO @ 2:00 > Pandy @ 2:00 | No. There's no science to assigning difficulty ratings, so multiplying them in plain silly. Also, ITG and DDR don't use the exact same rating scale. E-Motion Heavy, a 6, is just over a minute long, if it were ITG-length I guess it would be a 12 huh?
Pandemonium Expert is consistantly harder than PSMO in every part of the stepchart. There shouldn't be any debate. Even Pandemonium Hard is quite a bit worse than PSMO. |
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mtwieg Trick Member


Joined: 06 Sep 2004 Location: Ù
٠اÙÙØ§Ø¶Ø اÙÙ ÙØ§ اعب Ø§ÙØ¬ÙÙÙ |
37. Posted: Sat Jul 09, 2005 3:31 pm Post subject: |
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| I can pass every 11 except pandy hard and Xuxa, and I still have never passed psmo. maybe because I haven't played ddr in the arcade in a while, though... |
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figgy20000 Trick Member

Joined: 16 Feb 2004
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38. Posted: Sun Jul 10, 2005 7:44 pm Post subject: |
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I find PSMO SIGNIFICANTLY harder than any other song in ITG or DDR EXCEPT Pandemonium.
And Pandemonium I ONLY find hard because it's so stupidly friggin' long, I die because of stamina, the stepchart it's self and the steps are relatively easy if you don't factor in that there is so much of it.
imo PSMO deserves a 13 on ITG, or at worst a 12. I hardly break sweat on Delerium, but PSMO kills me.
I find Pandy slightly harder than PSMO, but not by much. |
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Setekhx Trick Member

Joined: 27 May 2005
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39. Posted: Sun Jul 10, 2005 9:35 pm Post subject: |
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PSMO is a very difficult step chart. Say what you will but its extremly clippy and the tempo changes are just nerve racking. Yes, pandemonium is harder, its really undespuitable that it is, but PSMO is a very ITG 10+ worthy song, dont know if you can consider challenge a 4th difficulty mode higher either, seeing as in some cases the challenge steps are easier than the heavy ones. _________________
Sigs are the the best thing to ever happen to the forums, they hold lots of useless information ^^ |
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