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Nightime Trick Member

Joined: 28 Jan 2002 Location: anywhere else |
20. Posted: Tue Dec 14, 2004 1:09 am Post subject: |
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PARANOiA -Respect-, IMHO, is harder than Survivor/Survivor MAX HEAVY, but less difficult than PSM ONI. I've been playing PSMO for over a year (arcade), and have passed it 3x. It is ridiculously misdirectional, and you HAVE to know what you're doing to get through the psychotic end of it.
-Respect- is really just plain fun. I'd say it's about on difficulty par with MAX 300. For those who haven't seen it, think 'Survivor MAX HEAVY' minus the slowdowns, and plus an equal number of stop-n-go's; and throw in some obsolete freezes in the end runs. And badass SOOOUND.
If MAX 300 was like a harder AFRONOVA, then MAX. (period) would be like a harder DROP OUT. The 600 BPM part isn't really that bad... unless you're playing it as an extra stage (1.5x THAT), then they're about unreadable. Other than that, it's just a long run (like the last part of DROP OUT, but less lined up). Audiably... well... play any 2MB cover, it's about like that. I'm actually surprized there's no 2MB DROP OUT remix yet.
MAX. (period) ONI just takes out some jumps, and makes spurty patterns at the end (I'm surprized the beginning didn't add freezes where the jumps would have been). But the hard part there, is playing it in ONI mode.
Here's how I would rate them:
PARANOiA Survivor MAX [HVY]
MAX. (period) [ONI]
PARANOiA -Respect- [HVY]
... (let's say... MaxX UNLIMITED [HVY])
MAX. (period) [HVY]
PARANOiA Survivor MAX [ONI]
...but then, considering only PSM has been in an arcade release, it's not quite as easy to compare the actual footwork involved. MAX. (period) is just exhausting with jumps, but PARANOiA Survivor MAX is almost as much, and more misdirectional/technical with its runs. |
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rampage Administrator


Joined: 24 Jan 2002 Location: Redmond, WA |
21. Posted: Tue Dec 14, 2004 1:44 pm Post subject: |
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this was answered in the first reply.
this post is going way off topic, save your debate for what's harder for a post in Gameplay. |
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